![]() The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. Pixel rate is calculated by multiplying the amount of Render Output Units by the clock speed of the card. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. It is measured in millions of texels in one second. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. It especially helps with AA, HDR and high resolutions. The higher the bandwidth is, the better the card will be in general. in The Witcher 3: Wild Hunt, with 1080p resolution and the Ultra Preset, the GTX 750 Ti is 9.5 faster than the GTX 950. In the case of DDR type RAM, the result should be multiplied by 2 once again. Heres the range of performance differences observed across popular games: in Metro Exodus, with 4K resolution and the High Preset, the GTX 950 is 100 faster than the GTX 750 Ti. It is worked out by multiplying the card's interface width by its memory clock speed. Add Videocards above to start comparisons. Compare the performance of up to 5 different video cards. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transported over the external memory interface within a second. Video Card Chart 2D Graphics Video Card List Minimize Add video cards to start comparisons. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The GeForce GTX 1650 will be a lot (more or less 104) more effective at texture filtering than the GeForce GTX 750 Ti. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. It is measured in millions of texels applied in one second. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. It especially helps with AA, High Dynamic Range and high resolutions. The higher the memory bandwidth, the faster the card will be in general. In the case of DDR memory, it must be multiplied by 2 again. It's worked out by multiplying the interface width by its memory speed. Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be moved over the external memory interface in a second.
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